Phase Play - changelog ====================== 2.13.0 - New "Game time for youngsters" button on Team selection, next to Strongest side and Rotate for fitness. It picks the twenty-three so that young players who need matches get them: mostly those under 22, and the fewer games they have had this season, the more it counts. Players aged 22 and 23 get a little help too. They come in where they can do the job, starting or on the bench, rather than at any cost, and academy players are called up on the same terms. Key players still start, and fatigued men are left out. - A message says how many under-22s are starting, how many are on the bench and how many were brought in. - How to play explains that players under 24 learn from playing 20 minutes or more of a match. 2.12.0 - International selection reworked to match the club screens. The national side now has its own tabs: Squad, Team sheet, Training, Tactics and Competitions. - Squad: see everyone qualified to play, by position or as one list. Rank them by ability and form, by form alone, or by ability. Show everyone, only those picked or only those left out, filter the list by position and hide the injured and banned. The list sorts by any column, including last five games, this season's average rating, international load and club. The selectors can pick on ability and form, or on form alone. - Team sheet: laid out like the club team selection. Click one player, then another, to swap them, with the rest of the squad alongside. Each row shows positions, international load, last five games, rating in the position, age and club. Strongest side, Pick on form and Rotate for fitness fill it for you, and injured or fatigued men are flagged. - Training: a week in camp before every test. Choose a focus for the forwards (scrum and lineout, breakdown and maul, conditioning) and the backs (attack shape, defence, kicking game), and how hard they train. The focus gives the side a small lift on match day only and never changes a man's ratings. Full contact gives a bigger lift but adds a game of match load; a light week, for one man or for all the tired, takes a game of load off but misses the lift. - How to play updated to cover the new screens. 2.11.0 - You can change a player's squad number. Open one of your own players and type the new number (1 to 99) in the Squad number box. If someone else in the squad already wears it, the two swap. - On the Names and squads screen the No. column is now editable for any club. Numbers changed there are remembered with your saved names and put back whenever you start a new game. - Saved names still find the right players after numbers have been changed. 2.10.1 - Kit clashes are now judged on the whole kit, not just the shirt colour. Sides whose colours are the same pair swapped round (red with a white band against white with a red band, black and white against white and black, gold and green against green and gold) no longer take the field in look-alike kits. - Colours are compared by how alike they look rather than by their raw values, so a dark green against black, or a pale blue against white, is judged as people see it on the pitch. - When the away side's second kit would still clash, they wear a plain change strip (charcoal, then cream, orange or purple) instead. Every pairing of nations and clubs has been checked to be told apart. 2.10.0 - New "Exit game" button that goes back to the Rainbow Gaming homepage (/): on the title screen and its pages, in the top bar and the side menu, and in the coaches' box during a match. It sits in each bar alongside the other buttons, never over the game, and shrinks to "Exit" on phones. - With a game in progress it asks first in an in-page box (Stay, or Save and exit) and saves the game before leaving. During a match the game is saved as it was before kick-off, and the match is played again on return. If the browser will not save, it says so and offers to leave without saving. 2.9.0 - Two new kicks, in the kicking strategy and as calls during a match: - Space Down The Middle: long into the gap between their line and the full back, picking the depth with the most room; a grubber through the middle near their line. - Into The Corners: lands it in the field near their line by the touchline and lets it run on, to the corner they have left emptiest; a grubber for the corner from close in. - The defensive line is not always set: between phases defenders jog back into position at a speed that depends on their pace and fitness, quick ball is played at once, and otherwise the scrum half waits only a moment. About two rucks in five now start with three or more defenders still out of position. 2.8.1 - The international tournament is now the Global Cup everywhere: the International screen, national-job objectives, fixtures, news and the roll of honour. Saved games are updated when they load. - The squads-file help for the League column now uses the game's own names: the Premier Division, the second tier (First Division), the French League, the Atlantic League and Invited. Files that say Premiership, Championship, Top 14 or URC still load as before. - New notice on the title screen and the About page: "Clubs, players and competitions are fictional. National teams appear by country name only. Not affiliated with or endorsed by any governing body." - Unchanged: the countries, the Six Crowns and grand slam, the Continental Cup, the rules and formats, the fictional clubs, squad-file upload and name and stat editing. 2.8.0 - Transfer market: filters for age, rating, potential and attribute minimums; a Potential column. - Carriers pass to a team-mate in space when about to be tackled. - Breakdown: proper clear-outs and contests; far fewer holding-on penalties. - Advantage lasts until something real is gained. 2.7.0 - Expansive plan uses the moves library, with a different board for each quarter of the match. - Any plan can have a board per quarter ("Change by time"). 2.6.0 - 2.6.1 - Moves library of 11 tested moves, built in and as an importable file; tick which moves to bring in. - Up to 12 of your own moves. 2.5.0 - 2.5.1 - Export and import tactics and moves as a file. - International match load counted separately from club load; load bars on the national screens. 2.4.0 - 2.4.1 - Nobody fatigued for the first game of a tournament or tour; players back from injury tire quicker. - Last-5 form bar wherever players are picked (club games green/blue/red, internationals gold/silver/bronze). 2.3.0 - A singled-out defender is run at more and tires faster. 2.2.0 - Load a squads file from the title screen before starting a game. 2.1.0 - 2.1.1 - National squad board grouped by position with counts; national team sheet fits a phone. 2.0.0 - 2.0.1 - Other leagues, the Continental Cup and Continental Shield; squads files with a League column. 1.0.0 - 1.3.0 - First release, then: copy and edit moves, cross-field kicks, the play shown on the pitch, box kicks to touch, quick throw-ins, lineout plays that go forward, offside at kicks.