# Short Fuse changelog ## v0.4.0 (28 Oct 2026) - Added an "Exit game" button in the top bar that goes back to the Rainbow Gaming homepage (`/`, i.e. https://www.rainbowgaming.co.uk/ on the live site). It shows on the title screen, in menus and during play, and sits in the top bar so it never covers the table, power bar or turn buttons. On phones it shortens to "Exit". - If a game is in progress, an in-page box asks the player to confirm first. The fuse clock stops while the box is open, and "Keep playing" (or Esc) returns to exactly where they were. On the title screen and finished-game screens it leaves straight away. - Short Fuse has no mid-game save (only high scores and settings, which are saved as they change), so the confirm box tells the player that the current run will end and that saved high scores are kept. - Site build fix: the site zip now contains a complete HTML page (doctype, character set and mobile viewport tag). Earlier zips were missing these, which made phones lay the game out at desktop width. ## v0.3.1 (28 Oct 2026) - Made the power section more prominent: a wider bar in a framed panel with a "Power" heading, tick marks, a larger handle that glows with a "Pull" hint when it's your shot, and a large percentage readout. - Turn buttons moved side by side under the power bar. ## v0.3.0 (28 Oct 2026) - Aiming and power are now separate steps on phone and desktop. Press and slide on the table to aim, then drag the power bar down and let go to shoot. - Aim stays put after you let go, and each turn starts aimed at the nearest ball. - Fine aim with turn buttons (hold to keep turning), the mouse wheel or the arrow keys (Shift for bigger steps). ## v0.2.0 (28 Oct 2026) - Aiming from the person end of the cue: the ball travels from your pointer through the cue ball. - New guide lines: where the object ball goes, where the cue ball goes after contact (follows top and screw), and the bounce off a cushion. ## v0.1.0 (28 Oct 2026) - First playable version: 10 timed levels on a UK pub table, static and moving dynamite, gold bonus ball, spin control, four trick shots, local high-score table and a choice of cloth colours.